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- recursion depth for Lightwave's raytracer? What I mean by "recursion
- depth" is how many times a ray of light will "bounce" off of reflective
- surfaces.
- I'm asking this because I'm building a museum for my high school
- CD-ROM yearbook, and there are a LOT of [reflective] glass hallways and
- tile floors. This makes rendering TERRIBLY slow when I render anywhere
- near the museum. You see, the ray bounces off a floor, then to a glass
- hallway, then to the other side of the museum to another glass hallway,
- then to a building's reflective glass door, and so on. I can turn off
- reflection tracing, but I don't want to do that, because I do like the
- reflections (and it looks really cruddy without them...*grin*). I looked
- in the LW.CFG and inside all the options screens in the program, and I
- didn't find anything. So, is there any way to make it just do one
- "bounce" and stop? Thanks in advance!
-
- Brenden Mecleary
- bman2@ix.netcom.com
-
- P.S. - If there isn't a way, then maybe that could be a feature to include
- in "Rev. D"!
-
-